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Momodora reverie under the moonlight witch
Momodora reverie under the moonlight witch












All considered, Momodora offers a challenging, immersive experience that I couldn’t put down. This scheme was clearly chosen by someone that isn't very good at the game. There is an alternate scheme but do not use it! You absolutely need to have arrows on a shoulder button in order to charge while you melee. The default scheme is ok but I would have preferred to have dodge and shoot as my shoulder buttons like Mega Man Zero.

momodora reverie under the moonlight witch

I don't know if the other versions had that but it's a disappointing exclusion. My only complaint here would be the lack of button-remapping. You gain money as you kill enemies which can be used to buy new magic abilities. It’s also got Dark Souls rolling, i-frames and all but will cancel your bow-charge for some nice risk/reward strategy. You have a 3-slash combo, a jump slash, and you can charge your bow while slashing for maximum damage. If you’ve ever played Mega Man Zero (or zero in the X games), you’ll be right at home here. You have a bow and a leaf that acts as a sword. I'm just baffled at why this game presents you with a fork in the road, only to tell you an hour later that you should have gone the other direction.

#MOMODORA REVERIE UNDER THE MOONLIGHT WITCH UPGRADE#

This could have been alleviated by putting the fast travel upgrade in the dead-end fork to make the backtracking better but that upgrade (AND the lone exploration upgrade!) are both found on the superior fork. This is a bit of a nitpick but the game is so open-ended except for this one instance that it feels like an oversight and a time-waster. There's a fork in the road when you get to the hub area and one of those forks organically makes a circle around the entire map, while the other fork ultimately hits a dead end and you have to go all the way back to the fork and go the other way. If I had one issue with the level design, there's a one-way door that I think should have been removed or altered.

momodora reverie under the moonlight witch

It's also quite open-ended! After the first two levels, you get to a hub area of sorts and then simply need to explore all the corners of the map. Each area is distinct both visually and from a gameplay perspective. I always felt like I was finding cool new upgrades as I combed the map. Momodora actually predates HK by a year but offers a very similar experience.

momodora reverie under the moonlight witch

Specifically, if you enjoyed Hollow Knight, then Momodora should be a really easy sell for you. Put simply, it’s a MetroidVania with Mega Man Zero’s combat, Dark Souls’ health system and difficulty, and beautiful pixel art and music that took me back to Princess Mononoke and other similar anime. Momodora simply blew me away! I've known about this game for a while but held off for the switch port and man, I should have played this Momodora simply blew me away! I've known about this game for a while but held off for the switch port and man, I should have played this earlier.












Momodora reverie under the moonlight witch